![]() Heck, when your ships are shooting guns at enemy fighters, can they hit friendly fighters? I don't know how the mechanics are with the guns. When you miss, can the gunfire hit something behind the target? Like, if you have a ship about to die, can you actually take another ship to block guns from hitting it or do they just hit it anyway? Which leads to another question. There's still lots of things i don't know how they work. BUT now with not being able to increase fleet sizes easily by fighting, i seem to need the RP just so i can increase my fleet sizes. I didn't realize that it was eating away at my ability to unlock blueprints. I did also learn the hard way about ranking up officers with RP. Two with the capacity for 8,000, one at 6,000 and two at 4,000. I have two fleets at the 8,000 cap then new fleets cant get experience because they are ar 4,000 and the cylons are running 6,000+. I didn't know about the fleet size scaling. Then later said like "now you built nukes, and so shall we". I remember the cylon ai person telling me that they build because the humans build. The vast majority of cases you'll want to be firing at full salvo size if your munition fires any more than 1 munition per salvo.ĮDIT: I've got a full ship/squadron/munitions guide in the Steam Guides section for Deadlock which you can check out if you want to reference munition stocks, ship loadouts, etc. if you push up to 125% salvo size you'll fire 5 missiles in the salvo rather than 4, burning through your munitions faster. Standard Colonial guided missile salvo size is 4 missiles with 20 missiles in a stack. You'll drain your stock faster if you fire more missiles per salvo. Regarding increased posture / salvo size: Yes. Nukes just so happen to make satisfying explosions whilst you rake in your wins against the AI. Fleet Admiral requires a little bit of thinking about how you build your fleets, but it's still quite doable by most with some patience and the ability to learn from mistakes. Once you get good enough at the game you can win with most fleet compositions and loadouts up to Admiral difficulty.
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